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The Higher Education of Gaming

Session Details

Wednesday, March 23, 2005
10:45 a.m. - 12:00 p.m.
Grand Ballroom/Seventh Floor

Session Type: General Session

Speaker(s)

  • Kurt Squire, Assistant Professor in Educational Communications and Technology, University of Wisconsin-Madison

Abstract

Games and simulations are increasingly of interest to educators. Technologically, games function as learning machines, designed for creating enriching experiences. Sociologically, games are important sites for enculturation into digital discourses, the consequences of which seem to create lasting changes in participants’ beliefs and values toward institutions such as school. This presentation draws from research on digital communities organized to support learning to show how these communities function and suggests principles for designing e-learning environments.


 
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