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January 28–30 • San Antonio, Texas

Gaming: The World's New Medium Meets Education

Session Details

Tuesday, January 29, 2008
4:30 p.m. - 5:30 p.m.
Regency Ballroom West (2nd Floor, B-Level)

Session Type: Learning Circle

Speaker(s)

  • Bryan Alexander, Director for Research, National Institute for Technology in Liberal Education
  • Session convener: Jarret S. Cummings, Special Assistant to the President, EDUCAUSE

Abstract

Framing question: What have we learned so far from connections between gaming and learning?

Computer gaming is enormously successful in presenting information and holding attention. It has already hit campuses, brought by members of our community, and sometimes in projects to combine gaming and learning. What have we learned so far? As games constitute a global information medium, what do we know about applying media and information literacy? Consider the Dean Game (2003), FoodForce (United Nations), America's Army (USA), and a Force More Powerful (NGO): how do you think critically about a public game? As citizens who are increasingly connected, and who produce content, how do we position ourselves in this arena? Moreover, how do we best learn about this vast, rapidly developing world, especially given the myriad of educational intersections?


 
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