Session Type: Morning Seminar
Technical advances in virtual worlds continue to advance dramatically. In this workshop, we will tour Second Life, a user-created virtual world simultaneously played by thousands of people around the world. We will first examine the technical capabilities, focus on new and exciting educational possibilities, and introduce a vision mechanism for incorporating virtual worlds into teaching and learning strategies. Then, we will virtually gather at our workshop location within Second Life to explore the technical capabilities of this technology. We will learn to change avatar physical appearance, move through the virtual world, communicate with others, animate an avatar, participate in group social events, interact with objects in the world, and build and program objects. We will participate in a variety of engaging hands-on activities including games, scavenger hunts, and competitions.
PLEASE NOTE: You will need to bring a laptop capable of running Second Life on the conference network to this seminar. Before the seminar, you also will need to create your free Second Life account and install the program on your laptop (http://secondlife.com/community/support.php) and test it to ensure it runs smoothly.
If circumstances prevent you from bringing a laptop to the seminar, please e-mail Victoria Fanning at vfanning@educause.edu.