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ELI Spring 2007 Focus Session, March 27–28

Detailed Program Information

Registration Desk Open

Session Details

Tuesday, March 27, 2007
1:00 p.m. - 3:00 p.m.
Innovation Hall AB Foyer

Welcome and Introductions

Session Details

Tuesday, March 27, 2007
2:00 p.m. - 2:15 p.m.
Innovation Hall AB

Session Type: General Session

Speaker(s)

Generation G and the 21st Century

Session Details

Tuesday, March 27, 2007
2:15 p.m. - 3:00 p.m.
Innovation Hall AB

Session Type: General Session

Speaker(s)

  • Richard Van Eck, Associate Professor, Instructional Design & Technology, University of North Dakota

Abstract

The growing use of games in learning may signal a new pedagogical approach to educating the millennial generation. We'll examine the theory behind the effectiveness of games; what the past can teach us about if, how, and when to implement digital game-based learning; and what this will mean for schools.

Available Resources

Student Cameo 1 - Using Adaptive Interactive Narrative to Guide Discovery Learning

Session Details

Tuesday, March 27, 2007
3:00 p.m. - 3:15 p.m.
Innovation Hall AB

Session Type: General Session

Speaker(s)

  • Jim Thomas, PhD Student, Computer Science, North Carolina State University

Available Resources

Refreshment Break

Session Details

Tuesday, March 27, 2007
3:15 p.m. - 3:30 p.m.
Flood Gallery

ECON201: An Online Game for College Credit

Session Details

Tuesday, March 27, 2007
3:30 p.m. - 5:15 p.m.
Innovation Hall A

Session Type: Project Parlor

Speaker(s)

  • Jeffrey K. Sarbaum, Assistant Professor, Economics, University of North Carolina Greensboro

Abstract

ECON201 is an online college course with 3D-like graphics and a complex story that teaches microeconomics through game play. Students lead a group of aliens who crash on a postapocalyptic Earth and must survive. A well-designed game is highly motivating and can employ many characteristics of effective pedagogy.

Available Resources

Immersion and Engagement in a Virtual Classroom: Using Second Life for Higher Education

Session Details

Tuesday, March 27, 2007
3:30 p.m. - 5:15 p.m.
BB&T Multimedia Classroom

Session Type: Project Parlor

Speaker(s)

Abstract

Second Life, a multiuser virtual environment (MUVE), is the most cutting-edge virtual world available to educators today. This parlor presents a case study of one of the first university English courses held within Second Life. Participants will learn about the course and then have an exciting hands-on experience in Second Life.

Available Resources

Immersive Learning Environments in the GeoWall

Session Details

Tuesday, March 27, 2007
3:30 p.m. - 5:15 p.m.
Nortel Workshop Room AB

Session Type: Project Parlor

Speaker(s)

  • Michael M. Kelly, Adjunct Faculty School of Earth Sciences and Environmental Sustainability, Northern Arizona University

Abstract

This session will review how stereo visualization is employed nationally in undergraduate science departments to enhance student understanding. Affordable and portable GeoWall creates stereoscopic interactive virtual environments. The spatial learning advantages and promising pedagogical results will be weighed against the technical and institutional constraints.

Available Resources

Remote Labs

Session Details

Tuesday, March 27, 2007
3:30 p.m. - 5:15 p.m.
Collaboratory

Session Type: Project Parlor

Speaker(s)

Abstract

Educating scientists and engineers in the future will demand even greater access to instrumentation. Building a collection of shared online labs brings experiments to students and lets faculty access them from the classroom. Conduct remote experiments implemented through iLabs middleware and see for yourself. If you can't come to the experiment, let the experiment come to you.

The Impact of Computer-Simulated Haptic Force Feedback on Learning

Session Details

Tuesday, March 27, 2007
3:30 p.m. - 5:15 p.m.
Innovation Hall B

Session Type: Project Parlor

Speaker(s)

Abstract

Many scientific, mathematic, and engineering concepts often require learners to build abstract mental models that involve invisible factors, such as intangible force fields and interactions among charged particles. This parlor will demonstrate the use of haptics devices and visualization to improve student learning and retention in science, math, and engineering.

Available Resources

Break

Session Details

Tuesday, March 27, 2007
5:15 p.m. - 5:30 p.m.

Daily Overview and Closing

Session Details

Tuesday, March 27, 2007
5:30 p.m. - 6:00 p.m.
Innovation Hall AB

Session Type: General Session

Reception

Session Details

Tuesday, March 27, 2007
6:00 p.m. - 7:00 p.m.
Flood Gallery

 
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